Opening the planner
Loading the mutation list and planner.
Load your Garden progress or start with the default grid, then place the mutations you need.
Unique crops count across all Greenhouse plots. Check the recipe for any special growth steps.
Exact plants to source, mutation spaces to reserve, and commands that open each Bazaar search.
Recommended mutations have their required plants analyzed.
Load your Garden profile above to see which of the 40 mutations you have analyzed or discovered.
Choose mutations, then copy the planting layout.
Load your unlocked plots and mutation progress, or use the default grid.
Fits mutation recipes into your available cells. The checklist covers watering and growth.
Copy the layout and follow the planting checklist.
Open any mutation for its exact inputs, footprint, placement preview, prerequisites, and a direct link back into the planner.
Use the Plant Diagnostic Tool in game to check growing conditions.
Greenhouse plants grow while you are offline. They still need the right space, ingredients, and water.
Leave room for the mutation and place its required ingredients nearby. Follow the layout for that recipe.
Ingredients do not turn into the mutation. Leave its marked 1×1, 2×2, or 3×3 space empty.
Base crops lose 2–3 water per stage. Keep water above zero to avoid missed stages. Mutation requirements vary.
A stage starts at 14,400 seconds and is divided by 1 + 0.025 per unique crop (max 12) + 0.0025 per Crop Growth (max 210) + 0.005 per Greenhouse Speed + the Growth Speed upgrade term. Upgrade levels I–VIII add 0.05 each; level IX adds 0.50. The maximum published bonuses reduce a stage to about 1 hour 41 minutes.
Ethereal Vines drop from harvested mutations, or from base crops when Bonus Drops or Harvest Bounty applies. They unlock more Greenhouse slots and later plots. A loaded profile uses its unlocked cells; without one, the planner starts with the default grid.
Not yet. Check your Garden level before building. The Greenhouse unlocks at Garden VII; crops range from Garden I to XII.
Some mutations need feeding, timing, minigames, or special harvesting. Check the linked recipe for these steps.